Technology, Hype, Marginalization

by: June 30th, 2010 comments: 0

On Monday, I attended a Nike Foundation event to discuss innovative use of technology to assist young girls. This is something Map Kibera has focused on through our association with Unicef, and the Nike team were very interested to learn and listen, kudos. One point during the presentation touched on Pamoja Mtaani a video game developed by Time Warner that conveys messages about HIV/AIDS prevention. As chance would have it, I got to see Pamoja Mtaani in action directly in Mukuru.

I was in Mukuru to discuss introducing our mapping/communication techniques to their ongoing community work. Before our meeting started yesterday in Mukuru , I was given a tour of one of two centers built in Mukuru to “host the game”. My jaw dropped as we entered a spacious room, with 20 gleaming computers showing Pamoja Mtaani. The game looks pretty well designed and fun, definitely innovative and not overly didactic … the game starts with a matatu robbery, includes graffiti and MC games, runs through a virtual Nairobi … a kinda slum version of Oregon Trail.

What struck me cold was that most of the computers were unused, and were completely locked down to only run this game. Here was a resource that any school anywhere in the world could use well, and Time Warner only permits their game, a game that you also can not download and run freely. Frankly, an idiotic implementation of a good initiative, and somehow emblematic of many things wrong with the inappropriateness of technology in development. I can understand the desire to make sure the game is actually played, rather than just giving away computers for kids to check Facebook (of course that would happen) … but you do that through a well designed program and continual involvement rather than locking away all the other potentials of this computing resource.

Now we could make pretty good use of those computers for mapping in Mukuru. As it is they are useless for anything else.

Perhaps one of the hardest lessons I’ve been learning is the limits of innovation. Map Kibera is innovative, and it’s much hyped, but is it in danger of being another project that only looks good from afar? To really make an impact with technology, is requires far more than simply doing something new. It takes a lot of work which you might think is boring, lots of discussion, lots of program design, lots of failure and revision, lots of reality. There are limits beyond simply getting computers and internet into marginal places, limits beyond training, that have to do with the dense interconnection of all issues facing our increasingly urban and marginal world. The shiny glean of technology starts things off, but after that the work may be the same as ever … learning from each other, respecting different points of view, long negotiations of how things can change for the better.

cross-posted from Brain Off

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